Thursday, April 15, 2010

Final Blog Post for Lab C

After countless hours of work, we are finally done!
The lab came together really well to get everything done. The Design Transfer Package and the Poster were all completed on time a few days early. Thanks to Aimee for combining all the Design Manuals into one document, editing it and then printing. Thanks to David for taking the time to make an installer and collecting all the games into one package. Thanks to the rest of the PM team and their work on the poster and their excellent managing throughout the project. A huge thanks goes to our presenters - Suzanne, Carter, Amanda, Marie-Anne, Danielle and Renald (sorry if I spelled any of your names wrong).


The Open House went well, but there were a few unexpected points that were brought up. Our presenters were expecting to talk more about the design process rather than the integration of all six games into one package. We still got lots of positive feedback about design, ideas, implemetion, and graphics. The Mustard Seed representatives were impressed with how the games worked and functioned. They especially liked the graphics and sound that were included, and the scoring system that several teams incorporated. They felt like the two games they tested showed an excellent consideration for the user's needs and that the games offered a sense of encouragement to learn and improve.

There are a few things we would have done differently:

  • Some teams worked only with Game Maker Lite, instead of the Pro version which led to differences in how the games worked.
  • Our style of game was not very consistent between everyone (ie. it would have been better to make the control the same for each game).
  • Our Poster display could have used some improvement. We were done last Friday, and could have taken a little extra time to improve the impression it gave (ie bubble letter titles, different coloured backgrounds).
  • More time could have been devoted into the actual developing of the games. A lot of time at the beginning seemed to be devoted more to planning, so the project felt really rushed near the end.
  • Integration was a point the Professors brought up several times. We were told that we should have taken extra consideration in this area.
  • We could have included an introduction in the installation package to explain the content of the game before opening the file (ie. a one page intro giving a brief description about each game)

Overall, the project went quite smoothly. We experience no major difficulties and everyone fulfilled their tasks adequately and on time. We hope that the product we developed will greatly benefit the Mustard Seed and their clients.

Thanks to all the Professors involved in 251/253 for their hard work and enthusiasm for our projects. Have a good Spring/Summer break!


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